Exit

Algebra

Equation Rush

Equations fall from the night sky one at a time. Steer each comet onto the landing pad with the answer before it touches down.

  • 5 kinds of equation, easy to hard
  • 3 lives, one per wrong pad
  • The sky speeds up as you catch

How to play

  1. Steer the comet

    Arrow keys, 1–4 or a click. The wrong pads are the answers common slips give, so check your work.

  2. Lock it in early

    Sure of your pad? Press Space to drop the comet now. The earlier you lock in, the bigger the bonus.

  3. Survive the speed-up

    3 lives. A comet on the wrong pad costs one. Every five catches, the sky speeds up a little.

Orbits

  1. Linear

    3x + 4 = 19

    From launch

  2. Both sides

    5x − 3 = 2x + 9

    After 5 catches

  3. Two-step

    (x − 2) ÷ 3 = 4

    After 5 catches

  4. Percents

    25% of 80

    After 12 catches

  5. Systems

    x + y = 9, x − y = 1

    After 20 catches

Flight rules

  • Every catch+100
  • Combo bonus, +10 per catch in a rowup to +100
  • Lock in early, scaled to the height leftup to +50
  • Wrong pad−1 life